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Platform Jump -Unity Game Source CodePlatform Jump -Unity Game Source Code
Jump endlessly in adventurous journeys and help the HERO to collect more gift items.Home / App Templates / Unity / Templates / Casual
Platform Jump -Unity Game Source Code
Jump endlessly in adventurous journeys and help the HERO to collect more gift items.10 Support questions or comments
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Oct 9, 2017Hey! I'm reading through all the comments here and noticed there are a number of places that say you're going to update the code and resend it to the person asking the question. I'm wondering if the code is updated fully for the errors you mention above and also for the newest iOS? Thanks!
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Mar 20, 2017mick6393 PurchasedCould you write a documentation to tell me how to reskin the game?
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Mar 19, 2017mick6393 PurchasedOn iphone and android devices, the score panel is too small, How can I adjust the size of the panel?
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Mar 19, 2017pottergames Authormick, search for GameOverScreen gameobject under Canvas in Hierarchy window. Look at the childrens of this GameOverScreen. Adjust the size of each(Image, ScoreText etc.) for mobile platforms. Just learn and play around this. I am working on other projects as well, hopefully will reply all your queries by the end of the day.
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Mar 19, 2017pottergames AuthorThe issues, which you have already gone through ,doesn't contain in my other projects on Codester. I hope you will learn lot of things in this project.
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Mar 19, 2017mick6393 PurchasedCould you mind updating the download package worked on iphone and android?
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Mar 19, 2017mick6393 PurchasedBut sometimes the bonus and the enemies are not so easy to identify.
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Mar 19, 2017pottergames Authormick, while I am updating the package...try this :
"But on my android machine, the game only display made with unity, and then nothing displayed"
Solution: Open Unity3D, In Top menu bar, Go to File-> Build Settings-> Do you see Build in Scene Window?? --> Just drag and drop both scenes located at Scene folder and then create android app file. That's it.
"On iphone, the game can run , but the player just fell down to the bottom of the screen"
Solution: Please adjust platforms lil bit down on which player is jumping.
Let me know the results after this. -
Mar 19, 2017mick6393 Purchasedokay, It seems that all problems have solved ! thanks!
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Mar 19, 2017mick6393 PurchasedBut On mobile devices, it seems that it is not work, have you tested this game on iphone or android ?
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Mar 19, 2017mick6393 PurchasedBut on my android machine, the game only display made with unity, and then nothing displayed
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Mar 19, 2017mick6393 PurchasedOn iphone, the game can run , but the player just fell down to the bottom of the screen
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Mar 19, 2017pottergames Author"But on my android machine, the game only display made with unity, and then nothing displayed"
Solution: Open Unity3D, In Top menu bar, Go to File-> Build Settings-> Do you see Build in Scene Window?? --> Just drag and drop both scenes located at Scene folder and then create android app file. That's it.
"On iphone, the game can run , but the player just fell down to the bottom of the screen"
Solution: Please adjust platforms lil bit down on which player is jumping.
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Mar 18, 2017mick6393 PurchasedI got two errors:
Non-convex MeshCollider cannot be used as a trigger in Unity 5.
If you want to use this mesh as a trigger you have to make the MeshCollider convex. Scene hierarchy path "PoolManager/GameCoin(Clone)001", Mesh asset path "" Mesh name "pb_Mesh-76216"
Non-convex MeshCollider cannot be used as a trigger in Unity 5.
If you want to use this mesh as a trigger you have to make the MeshCollider convex. Scene hierarchy path "PoolManager/GameCoin(Clone)002", Mesh asset path "" Mesh name "pb_Mesh-79060" - View 2 more replies
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Mar 19, 2017mick6393 PurchasedAn runtime error comes out :
NullReferenceException: Object reference not set to an instance of an object
MeshExploder.Prepare (UnityEngine.Mesh oldMesh, Boolean cachePreparation) (at Assets/Mesh Explosion/MeshExploder.cs:331)
MeshExploder.Start () (at Assets/Mesh Explosion/MeshExploder.cs:68)
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Mar 19, 2017pottergames AuthorHi mick, may I have your skype ID???
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Mar 19, 2017mick6393 Purchasedclick on checkbox to enable convex and It seems that the runtime error is gone after I unclick the IsTrigger
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Mar 18, 2017mick6393 PurchasedIs it possible to move the code to ios platform? Now on iphone, the game is not work!
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Mar 18, 2017pottergames AuthorMick, Please open PlayerScript.cs from Scripts folder. Go to line 1086 and copy the following lines of code just above line 1086. The below lines of code will resolve player movement issue on IOS.
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
transform.Translate (iPhoneInput.acceleration.x*Time.deltaTime*32,0,0);
} -
Mar 19, 2017mick6393 PurchasedAfter this, the player on iphone directly falling down in the menu and game play scene
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Mar 19, 2017pottergames AuthorHi mick, may I have your Skype ID ??
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Mar 18, 2017mick6393 PurchasedCould you just send me a working version on unity 5.5, my email [email protected]
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Mar 18, 2017pottergames AuthorHi mick, Let me check once again and will send you the updated version. As you can see, the link which I provided you demonstrate it is working fine in Unity3D 5.5.0f3 as shown in the video. coming back with new updates soon...
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Mar 18, 2017mick6393 PurchasedThe code is pretty good, but it is a bit complicated!
Could you make a document to describe how to use these wonderful codes?
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Mar 18, 2017mick6393 PurchasedBut I still got errors on MeshExploder.cs line number 330
var shader = i.shader;
var replacement = Fade.GetReplacementFor(shader);
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Mar 18, 2017mick6393 PurchasedThe source code on platform jump I bought can not run in Unity 5.5 because there are some errors in the source code. Can the author fix the errors for me ? Or give me another version which can run on Unity 5.5 ?
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Mar 18, 2017pottergames AuthorHi mick, please follow this link to resolve/ fix error:
https://www.youtube.com/watch?v=hh8ciAeHTNc
If you're still facing issues then Let me know.
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Information
Category | App Templates / Unity / Templates / Casual |
First release | 18 January 2017 |
Last update | 19 February 2017 |
Operating Systems | Unity 5.0, Unity 5.5, Unity 5.5, Unity 2019 |
Files included | Layered .png, .cs, .dll, .unityproj, .obj, .prefab, .fbx |
Tags | arcade, tutorial, fun, rocket, Kids, jump, hero, entertainment, platform, magnet, saga, complete project, coin, witch, Fruits, Ballon, crab, unity3d project |