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20 Trending Hypercasual Unity Games Bundle20 Trending Hypercasual Unity Games Bundle
20 Trendy Unity Complete Games. Ready for release. Easy to reskin. Compatible for android,iOS,WebGL,linux,PC Average rating of 5.0 based on 1 votesHome / App Templates / Unity / Templates
20 Trending Hypercasual Unity Games Bundle
20 Trendy Unity Complete Games. Ready for release. Easy to reskin. Compatible for android,iOS,We... Average rating of 5.02 Support questions or comments
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Aug 29, 2022billibogule PurchasedHi when i try to build the 2nd game ie Aim it shows the following errors:
Building LibraryBeeartifactsAndroidManagedStripped failed with output:
C:Program FilesUnityHubEditor2022.1.13f1EditorDatail2cppbuilddeployUnityLinker.exe --search-directory=C:/Users/rakshith/Games/2. Aim/Library/Bee/PlayerScriptAssemblies --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --search-directory=C:/Users/rakshith/Games/2. Aim/Assets/GoogleMobileAds --search-directory=C:/Users/rakshith/Games/2. Aim/Library/PackageCache/[email protected]/Runtime/AOT --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --out=Library/Bee/artifa
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d481861b3d34328a9633ade22dcedd6>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7d481861b3d34328a9633ade22dcedd6>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <0eed393540a24b62a5632d87fed7540d>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d481861b3d34328a9633ade22dcedd6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&
0x00007fff1e94eb34 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007fff1e94eccc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6c86fe964 (Unity) scripting_method_invoke
0x00007ff6c86de2b4 (Unity) ScriptingInvocation::Invoke
0x00007ff6c86d8ed5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6c882428a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6c91f6928 (Unity) GUIView::ProcessRetainedMode
0x00007ff6c97b65a3 (Unity) GUIView::OnInputEvent
0x00007ff6c91f6735 (Unity) GUIView::ProcessInputEvent
0x00007ff6c97b758d (Unity) GUIView::ProcessEventMessages
0x00007ff6c97b0ccc (Unity) GUIView::GUIViewWndProc
0x00007fff9a3c1c4c (USER32) CallWindowProcW
0x00007fff9a3c0ea6 (USER32) DispatchMessageW
0x00007ff6c978bb63 (Unity) MainMessageLoop
0x00007ff6c9790ae4 (Unity) WinMain
0x00007ff6caafbb6e (Unity) __scrt_common_main_seh
0x00007fff98f654e0 (KERNEL32) BaseThreadInitThunk
0x00007fff9ab4485b (ntdll) RtlUserThreadStart
0x000001ed5a1e411f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001ed5a1e403b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001ed5a1e3e8d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&
0x000001ed5a1e3f46 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007fff1ea102f4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007fff1e94eb34 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007fff1e94eccc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6c86fe964 (Unity) scripting_method_invoke
0x00007ff6c86de2b4 (Unity) ScriptingInvocation::Invoke
0x00007ff6c86d8ed5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6c882428a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6c91f6928 (Unity) GUIView::ProcessRetainedMode
0x00007ff6c97b65a3 (Unity) GUIView::OnInputEvent
0x00007ff6c91f6735 (Unity) GUIView::ProcessInputEvent
0x00007ff6c97b758d (Unity) GUIView::ProcessEventMessages
0x00007ff6c97b0ccc (Unity) GUIView::GUIViewWndProc
0x00007fff9a3c1c4c (USER32) CallWindowProcW
0x00007fff9a3c0ea6 (USER32) DispatchMessageW
0x00007ff6c978bb63 (Unity) MainMessageLoop
0x00007ff6c9790ae4 (Unity) WinMain
0x00007ff6caafbb6e (Unity) __scrt_common_main_seh
0x00007fff98f654e0 (KERNEL32) BaseThreadInitThunk
0x00007fff9ab4485b (ntdll) RtlUserThreadStart - View 7 more replies
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Sep 1, 2022NeonSpaceFighter AuthorGo to window -> package manager and update In App Purchasing: https://ibb.co/tQcjqcR
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Sep 2, 2022billibogule PurchasedIn the 19th game stupid arrow, how can I change the background color of the spinning circle??
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Sep 2, 2022NeonSpaceFighter AuthorInside the scripts "ObstacleRotation" and "ObjectRotationForMainMenu" you will find this near the bottom:
" Color c = sp.color;
c.g = 1.2f - transform.localScale.x;
c.b = 1.2f - transform.localScale.x;
..."
Change those values.
Put c.g = 0.2f - transform.localScale.x; instead and it will change the color of the spinning circles.
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Aug 21, 2022billibogule PurchasedHi, i have my admob account i was wondering how can I integrate the ads, what I have to do, I have pasted the app id but it is still not showing the ads
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Aug 23, 2022NeonSpaceFighter AuthorAlso, if you like this games bundle it would be awesome if you could rate it here:
https://www.codester.com/items/reviews/38060/20-trending-hypercasual-unity-games-bundle
I would really appreciate it.
Thanks. -
Aug 25, 2022billibogule PurchasedHi in the 14th game the emoji ball grew and is the size in where it takes an entire screen, can you say how can I scale it back to normal size??
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Aug 25, 2022NeonSpaceFighter AuthorTo fix this click on your ball image and change the "Pixels Per Unit" value until it fits on the screen perfectly: https://ibb.co/G0sTrqP
Information
Category | App Templates / Unity / Templates |
First release | 19 July 2022 |
Last update | 19 July 2022 |
Operating Systems | iOS 10.0, Android 7.0, Android 8.0, iOS 11.0, Android 9.0, iOS 12.0, MacOS 10.14, Windows 7, Windows 8, Windows 10, Unity 2019, Android 10.0, iOS 14.0, iOS 13.0, iOS 15.0, Android 11.0, Android 12.0, Android 5.0, Android 6.0 |
Files included | Layered .png |
Tags | android, mobile, iOS, game, iPhone, admob, Unity, 2d, Puzzle, Puzzle game, best games, trendy, unity games, hyper-casual, hyper casual |