Home / App Templates / Unity / Templates / Puzzle
Magic Forest-Match 3 Puzzle - Unity ProjectMagic Forest-Match 3 Puzzle - Unity Project
Match 3 game - Unity Full Project - Google Admob - InApp Purchase - Reskin and Publish Average rating of 5.0 based on 3 votesHome / App Templates / Unity / Templates / Puzzle
Magic Forest-Match 3 Puzzle - Unity Project
Match 3 game - Unity Full Project - Google Admob - InApp Purchase - Reskin and Publish Average rating of 5.013 Support questions or comments
Please login or create an account to post a question or comment.
-
3 weeks agoHello, is there any app/game with both google and Facebook login integration
-
3 weeks agotsstudio AuthorHi!
I can add those sdk to this game if you want.
https://www.codester.com/items/48956/food-town-saga-unity-admob
Thabk you! -
3 weeks agoOoo! thats kind of expensive for me tbh, i just want a small game which has working facebook login for yearly meta verification as they ask for video proof every year
-
1 month agoHi, how can I contact you via WhatsApp? I need a reskin and other things.
-
1 month agotsstudio AuthorYou can Inbox me or try codester reskin services.
-
1 month agodamladokuzoglu PurchasedHello, thanks for the great game.
We are not making to make money from this game.
We are an AI startup providing prediction for mobile games. We want to use this game for our R&D. Hence purchased.
I am a developer in the startup.
Our test user is reporting few issues; i was thinking if you can give us a few advices.
- once there is no further move; it is not re-shuffling: can you give us a few hints how to add this functionality? We want it to re-shuffle if there is no further move.
- moving items on mobile phone has a little bit friction can we make it more fluent? How can we do this?
- There is no "save" on Arcade mode; is this intentional?
- How can we change game dynamics like for example if we want the special items can be exploded with any match can we do this?
Of course i am not asking you to solve all these; the game itself already worths the money. All i am asking is some code pointers or advices. Thanks in advance!
-
1 month agotsstudio AuthorSorry the the late reply, I'm on my 2 weeks vacation so I couldn't open the source code to check. Hope those answer will help:
- once there is no further move; it is not re-shuffling: can you give us a few hints how to add this functionality? We want it to re-shuffle if there is no further move.
This could be the some error has block the re-shuffele function. If you can capture an error log from Unity Editor. I'll try to help.
- moving items on mobile phone has a little bit friction can we make it more fluent? How can we do this?
There are few reasons which can make the mobile version slow:
+ Banner Ads appear during gameplay.
+ Weak mobile devices.
+ Try to add Application.targetFrameRate(60) to make the game smoother.
- There is no "save" on Arcade mode; is this intentional?
Please search the project for these code"PlayerPrefs.DeleteAll", comment or delete it. The game progress will be saved.
- How can we change game dynamics like for example if we want the special items can be exploded with any match can we do this?
If you matching 5 items of the same type it will create a special item that will destroy the same color item, you can copy this code to add an new item suit your need.
Thank you for purchasing our source!
-
3 months agoProtein547 PurchasedGoogle play store is asking me update Google Play Billing Library version 6.0.1 or later. I’ve updated IAP to the latest version. But there are building issue afterwards. I also tried modify gradle files to update SDK and library, but build failed.
- View 1 more reply
-
3 months agotsstudio AuthorHi there!
This is a known issue from Unity IAP 4.12.2. You must upgrade Google Mobile Ads SDK to the newest (v9.2.0) to get rid of the Duplicate class error.
Hope this help! -
3 months agoProtein547 PurchasedCould also help me with my other question. I've been ignored for almost a month.
-
3 months agotsstudio AuthorI’m afraid that I can’t handle that, new code or function will be added by your self. If some thing easy I will help, if it take time I will need you to order a re-skin service.
Hope you will understand.
-
3 months agoProtein547 PurchasedI tried to reduce the jewel sprite's amount in the inspector, but once I modified to 8 from 4 sprites, watermelon bomb becomes weird and it won't disappear after using it. I want to add more fruit sprites if it gets to a higher level. It's there a way to do it? Thank you.
-
3 months agotsstudio AuthorI’m afraid that I can’t handle that, new code or function will be added by your self. If some thing easy I will help, if it take time I will need you to order a re-skin service.
Hope you will understand.
-
4 months agoProtein547 PurchasedHi there, I don't really like the star that I have to deal with in the end. I tried to modify the code, but when I finish all the grid, it wouldn't show the winning message and jump to the next scene.
-
4 months agotsstudio AuthorHi!
Please try to recover the old code and remove each line of code and see the result, you must missing some if else condition. If you've modified the code, it's hard for us to debug.
-
4 months agotsstudio AuthorDid you resolve the error?
Normally we don't have to deal with the code that has been modified by customer. But in this case, I will help you.
Please check your inbox, I'll give you the code that you need.
Thank you!
-
4 months agoProtein547 PurchasedI've tried to switch the platform into IOS but it didn't work.
-
4 months agoProtein547 PurchasedError CS0103: The name GeneralSharingiOSBridge does not exist in the current context:
Error CS0117: Application does not contain a definition for bundleIdentifier:
Here are the two error messages. -
4 months agotsstudio AuthorHi!
First of all thank you for purchase our source.
For the first error, please double click on the error message to go to the code. Comment the line of code by adding // to it.
For the second error, you can do the same.
Thank you! -
4 months agoProtein547 PurchasedProblem solved! Thank you!
-
5 months agorenierne PurchasedI am thinking of adding a difficulty variable instead of just having the difficulty depending on the amount of times the match 3 should occurs begore the block breaks. So was thinking for example to make the % times a certain color jewel occurs more in earlier levels for example level 1-20 the % repeat for certain colors should be more and as the user progresses this gets set lower until its random like now. Any thoughts on this, and will this probably be done in the randomjewel(int x, int y) function? Any guide will be appreciated. Thank you.
-
5 months agotsstudio AuthorHi!
Sure you can adjust the spawn rate of each Jewel type by open JewelSpawner.cs. This will require programming skill.
Inside randomjewel function, you can add the if else block to achieve what you want.
Here is the script position
https://prnt.sc/S-bJ17duwGD0
Thank you!
-
5 months agorenierne PurchasedHello could you please assist, if I open the level editor scene the blue blocks are not aligned like in your youtube video.
What setting do I need to set for the table to be nicely aligned on the background? Or how do I add the table to fit on the background? - View 4 more replies
-
5 months agorenierne PurchasedThank you I got it working! thanks!!
-
5 months agotsstudio AuthorYep, I’m glad it works. If you have any other questions please don’t hesitate to ask.
Btw, if you feel satisfy with the source code and the support please leave us a 5 stars review so we can produce more high quality project.
Thank you very much! -
5 months agorenierne PurchasedDone thanks and will do.
-
6 months agoIn-app Facebook login not working. and the game does not save progress
-
6 months agotsstudio AuthorHi, I forgot to remove the debug code, please search the project for these code"PlayerPrefs.DeleteAll", comment or delete it. The game progress will be saved.
For the Facebook Login, it has been removed from the code and the UI, so it will not work.
Feel free to ask any question, we are here to help.
Thank you!
Information
Category | App Templates / Unity / Templates / Puzzle |
First release | 26 January 2024 |
Last update | 8 August 2024 |
Operating Systems | iOS 11.0, Android 9.0, iOS 12.0, MacOS 10.14, Windows 7, Windows 8, Windows 10, Unity 2019, Android 10.0, iOS 14.0, iOS 13.0, iOS 15.0, Android 11.0, Android 12.0 |
Files included | Layered .png, .cs, .csproj, .dll, .unityproj, .prefab |
Tags | Unity, Puzzle, candy, match 3, block puzzle |