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Piano Tiles 2 - Unity Game TemplatePiano Tiles 2 - Unity Game Template
Piano Tiles music game in UnityHome / App Templates / Android / Games / Arcade
Piano Tiles 2 - Unity Game Template
Piano Tiles music game in Unity12 Support questions or comments
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Apr 1, 2021Please share the latest Unity Build to play. We would like to check that. Plus can you please mention if it is upgraded to the Unity Versions of these days.
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Oct 26, 2020alankurniadi Purchasedfor 18: 9 resolution there is a clipped display,
Especially on the screen when playing, can you fix it? adjust to the latest smartphone because the screen size is increasingly diverse
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Sep 7, 2020alankurniadi PurchasedYour source code is amazingly good, I really like it.
But why in other places you have updated to be able to open with Unity 2018 LTS but here it is still for 2017?
when will you update it here?
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Sep 8, 2020miodevs AuthorWell I will update it in a short while XD
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Apr 19, 2020I would like to buy the game but it has not been updated for a long time. Will release update soon?
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Apr 20, 2020miodevs Authoryou could take a look at our documentation before buying
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Apr 28, 2020Ng2 Purchasedhi miodevs
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May 1, 2020miodevs Authorhello, you can contact me on [email protected] for faster response
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Dec 19, 2019
stderr[
\\?\C:\Users\user\Desktop\UnityProject\Temp\gradleOut\mopub\build\intermediates\manifests\aapt\release\AndroidManifest.xml:80:28-65: AAPT: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'.
\\?\C:\Users\user\Desktop\UnityProject\Temp\gradleOut\mopub\build\intermediates\manifests\aapt\release\AndroidManifest.xml:78: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':mopub:processReleaseResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED in 13s
]
stdout[
NDK is missing a "platforms" directory.
If you are using NDK, verify the ndk.dir is set to a valid NDK directory. It is currently set to C:\Users\user\AppData\Local\Android\Sdk\ndk-bundle.
If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties to remove this warning.
NDK is missing a "platforms" directory.
If you are using NDK, verify the ndk.dir is set to a valid NDK directory. It is currently set to C:\Users\user\AppData\Local\Android\Sdk\ndk-bundle.
If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties to remove this warning.
The setTestClassesDir(File) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the setTestClassesDirs(FileCollection) method instead.
The getTestClassesDir() method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the getTestClassesDirs() method instead.
The ConfigurableReport.setDestination(Object) method has been deprecated and is scheduled to be removed in Gradle 5.0. Please use the method ConfigurableReport.setDestination(File) instead.
:google-play-services_lib:transformNativeLibsWithSyncJniLibsForRelease
:google-play-services_lib:bundleRelease
:mopub:preBuild UP-TO-DATE
:mopub:preReleaseBuild UP-TO-DATE
:mopub:checkReleaseManifest
:mopub:prepareReleaseDependencies
:mopub:compileReleaseAidl
:mopub:compileReleaseNdk NO-SOURCE
:mopub:compileLint
:mopub:copyReleaseLint NO-SOURCE
:mopub:mergeReleaseShaders
:mopub:compileReleaseShaders
:mopub:generateReleaseAssets
:mopub:mergeReleaseAssets
:mopub:mergeReleaseProguardFiles UP-TO-DATE
:mopub:packageReleaseRenderscript NO-SOURCE
:mopub:compileReleaseRenderscript
:mopub:generateReleaseResValues
:mopub:generateReleaseResources
:mopub:packageReleaseResources
:mopub:processReleaseManifest
:mopub:generateReleaseBuildConfig
:mopub:processReleaseResources FAILED
78 actionable tasks: 75 executed, 3 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Aug 16, 2018TarikMr PurchasedHi!
Please I already purchased the code source, and when I build the apk and try it on my phone, it's just still the splash screen loaded!!!!
And nothing else showing on the game, everything work fine on the code source and there is no errors!
Can you please sir tell me where is the problem and how can I fix this issue? -
Aug 15, 2019Hi TarikMR,
Did you fix this issue "stuck splash screen", Because I want to purchase the Source Code but I noticed that many customers complains about the stucked splash screen.
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Aug 15, 2018TarikMr PurchasedHi
I just purchased the code source, But when I tried to build android apk, it prompted errors:
1.
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/google-play-services_lib/AndroidManifest.xml:9] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
——————————————————————————————————————————————————————————————————
2.
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/mopub/AndroidManifest.xml:10] Trying to merge incompatible /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
——————————————————————————————————————————————————————————————————
3.
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/mopub/AndroidManifest.xml:23] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
——————————————————————————————————————————————————————————————————
4.
CommandInvokationFailure: Unable to merge android manifests.
/Library/Java/JavaVirtualMachines/jdk1.8.0_161.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/bhartu/Downloads/old downloads/android-sdk-macosx/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/sdktools.jar" -
stderr[
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/google-play-services_lib/AndroidManifest.xml:9] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element:
<meta-data
-- @android:name="com.google.android.gms.version"
-- @android:value="@integer/google_play_services_version">
--</meta-data>
<meta-data
++ @android:name="com.google.android.gms.version">
++</meta-data>
++(end reached)
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/mopub/AndroidManifest.xml:10] Trying to merge incompatible /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element:
<activity
-- @android:exported="false"
-- @android:name="com.google.android.gms.ads.AdActivity"
-- @android:theme="@android:style/Theme.Translucent">
<activity
++ @android:name="com.google.android.gms.ads.AdActivity">
++</activity>
++(end reached)
Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/mopub/AndroidManifest.xml:23] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element:
<meta-data
-- @android:name="com.google.android.gms.version"
-- @android:value="@integer/google_play_services_version">
--</meta-data>
<meta-data
++ @android:name="com.google.android.gms.version">
++</meta-data>
++(end reached)
]
stdout[
[Temp/StagingArea/AndroidManifest-main.xml:11, /Users/bhartu/Desktop/MusicTiles/TileMasterTemplate/UnityProject/Temp/StagingArea/android-libraries/mopub/AndroidManifest.xml:14] Skipping identical /manifest/application/activity[@name=com.facebook.ads.InterstitialAdActivity] element.
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
——————————————————————————————————————————————————————————————————
5.
UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:182
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:89
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) -
Aug 15, 2018miodevs AuthorHello, would you mind deleting the google-play-service.jar file and try again? Also, since I dont check my email frequently, could you add me on Skype? Same as my email
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Aug 16, 2018TarikMr PurchasedWhat is your Skype ID??
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Jun 2, 2018thefunappsg PurchasedHi miodevs, I just purchased your piano tiles 2 source code. Downloaded the same version of unity that you used for development. But when I tried to build android apk, it prompted this error (resource @integer/google_play_services_version not found in androidmanifest.xml). I tried deleting this statement in androidmanifest and rebuild. It prompted me another error (Gradle build failed). Any way to help me via teamviewer? Thanks!
Information
Category | App Templates / Android / Games / Arcade |
First release | 19 March 2018 |
Last update | 25 May 2018 |
Operating Systems | Unity 5.0, iOS 10.0, Android 7.0, Unity 5.5, Unity 5.5, Android 8.0, iOS 11.0, iOS 9.0, Android 5.0, Android 6.0 |
Files included | .cs, .csproj, .unityproj |
Tags | Kids, Tiles, Tile, black, girls, Piano, black tiles, boys |